![]() Matt did a short video on a few years back and only separated out 1 surface, but the command is sticky and you can draw the complete layout on the surface and get all the patches you want. This is quite nice since it will generate the surface edges that form the boundaries you can use as starter curves for your single span surfaces. The only limitation is around star points where you automatically get corners of surface patches. ![]() You can basically paint the patch layout on the T-Spline model and it will convert it to the number of patches you want. ![]() The conversion option that you point out is different than the existing functionality in T-Splines for Rhino. Given that T-Splines is implemented in three different packages it's difficult for me to figure out what the best solution would be for me. I understand that different packages do different things. I guess I will have to wait to see what the 2017 version offers, but at the moment I am regretting my Concept purchase, It seems I should have purchased Fusion 360 and Alias instead. GG, do you see this happening in the future, or should I just make the switch to Fusion 360? Maybe this is just the start of SpeedForm? I'd like to see everything that Fusion 360 has in terms for functionality and more within SpeedForm as it is ~10 times the cost. It seems that the price of SpeedForm is inflated for the Auto Industry for no particular reason other than this industry will accept it.which is disappointing from my perspective. However I am now having my doubts as Fusion 360 seems to be much more powerful, for a fraction of the cost. There seems to be only one added t-spline tools within SpeedForm, that is specific to the auto industry ? Are there others?Īs an Alias user the Alias "Concept" package which includes SpeedForm initially made sense to me since I envisioned a SpeedFrom to Alias workflow. Maybe the non-cloud connection is that critical to the Auto Industry ? The biggest difference that I see is that SpeedForm is a stand-alone application that is not connected to the "cloud" in any way as Fusion 360 is. I hope this does not come across too negative, I am just trying to better understand.įusion 360 seems to have a lot more functionality in general, outside of t-splines modeling as touched on in this thread. Any details regarding different functionality will help me make a better decision regarding this. Can you create a custom setting before Nurbs conversion?īy the way, I don't mind spending money on software I just need to know what the best solution is for me. The webinar shows that Speedform has a conversion that is as large as possible, I find this generates the least editable geometry and every T-Splines face as a Nurbs patch. This is very helpful to move from T-Splines to Nurbs if said Nurbs geometry needs to be re modeled to an even higher quality than the T-Splines surface, since it allows you to set up the patch layout for the Nurbs model. The other thing that I frequently use is the "define regions for conversion" funcionality. The functionality part of it is great, sounds like I can do all things I can do in T-Splines today. If the T-Splines functionality is the same in all products, the Alias Speedform option actually make the least sense to me. Inventor Professional with T-Splines-$1,890 per yearĪlias Speedform T-Splines-$295 per month, $3,540 per year If the T-Spline functionality is the same in all products how come there's so much difference regarding the pricing? Over the weekend I have done some more digging and also looked at T-Splines integrated into Inventor Professional. It's interesting to hear from you that the T-Spline technology is all the same. Good to hear from you, glad to see you are with Autodesk now.(By the way, still use my VSR tools for Rhino on a daily basis, love them).
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