Use debug 11 to determine which pos to use. L for _,v in pairs(Isaac.GetRoomEntities()) do f=v:ToFamiliar() if f ~= nil then print(f.OrbitDistance.X."/".f.OrbitDistance.Y) end endįinds all Isaac's familiars and displays their orbit distances useful for comparing orbitals' blocking/attacking area. Shows all the entities' colors (as RGBA multiplier + RGB offset). From that point on, you simply need to input any of the admin commands below, as gathered by Steam user Bloodworth: Console command/Cheat. The entity type numbers can be found in the Modding reference. L for _,v in pairs(Isaac.GetRoomEntities()) do print("Type ".v.Type.".".v.Variant.".".v.SubType.", size ".v.Size." x (".v.SizeMulti.X.", ".v.SizeMulti.Y.")") endĭisplays the type, variant and subtype for all entities in the room, their hitbox sizes and size multipliers. Unlocking and defeating It Lives will always spawn a trapdoor leading to Sheol, as well as a Beam of Light leading to the Cathedral. After defeating Moms Heart, a devil room may spawn containing a trapdoor leading down to Sheol. ![]() To use these, simply copy the entire code block and paste it (with Control+V) with the Debug Console open. Sheol is one of two unlockable floors following the Womb/Utero/Scarred Womb, the other being the Cathedral. ![]() A collection of Lua code snippets that can be run directly in the Debug Console to find out otherwise hidden details, leveraging the Modding API functionality.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |